Weapon Fragments Research after Arc Thrower. When Workshopįinishes, build Satellite Uplink, excavate if available. If neccesary, sell some alloys and Elerium too. Sell corpses and broken UFO parts up to 150 credits. Start 2 satellites and a Workshop immediately afterwards, excavate if available.įirst UFO Arc Thrower Research after Xeno-Biology. Start Xeno-Biology, excavate.įirst Abduction Must arrive before the 7th of June. Either way, if the first abduction happens before the The only variance in the first month is the order in which the first abduction and the first UFO come in. XCOM must attack the Temple Ship before the end of June to avoid a game over condition. Story missions and ignoring optional encounters. The second couple months will be spent fighting through The first couple months of the run will be spent taking optional missions and gathering resources.
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Hyperwave Communication -> build Hyperwave Relay.(Alien Nav Computer, UFO Power Source) -> New Fighter Craft -> (buy Firestorm, EMP Cannon -> buy EMP Cannon).Xeno-Biology -> (Arc Thrower, build Alien Containment) -> (capture alien -> interrogate alien, capture Outsider) -> Outsider Shard -> buy Skeleton Key.Note that credits are not tallied as they are generally in plentiful supply. The requirements for each mission are below along with recommended squad upgrades. NEW MULTIPLAYER MAPS, UNITS, AND ABILITIES: Create your custom squad from a wider array of options and dominate your opponent in intense, one-on-one, turn-based matches.Routing an XCOM speedrun comes down to gathering the materials and research neccesary to unlock the three story missions in the fastest possible way. NEW TACTICAL CHALLENGES AND MAPS: Cloak-and-dagger and intelligence operations provide new tactical challenges on over 40 new battlefields. Secure it on the battlefield and use it carefully back at base to unlock new research and upgrades. NEW STRATEGIC RESOURCE: A valuable new alien resource, known as Meld, has been discovered. NEW ENEMY THREATS: Adopt new tactics to counter the threats from two new alien types and a deadly new organization known as EXALT. NEW WEAPONS AND EQUIPMENT: Give your operatives an extra tactical edge with new projects from your engineering team and the Foundry. The new MEC Trooper class has specialized abilities and each suit can be upgraded with new weapons including the flamethrower and grenade launcher. MECs: Build the Cybernetics Lab to enable the construction of the new Mechanized Exoskeletal Cybersuit, or MEC. Gene Mods: Construct the Genetics Lab to physically enhance your operatives’ abilities including augmentations to the chest, brain, eyes, skin, and legs.
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NEW SOLDIER ABILITIES: Research a new alien technology to advance the capabilities of your operatives: *Note: This content requires the base game XCOM: Enemy Unknown in order to play. This expansion pack also introduces new maps, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience.
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XCOM: Enemy Within is the expansion to the 2012 Game of the Year award winning strategy game XCOM: Enemy Unknown.Įnemy Within adds an incredible array of new abilities, upgrades and weapons to combat new enemy and alien threats.